Mindless Eating Challenge (MEC) is an interactive mobile phone game in which the player takes care of a virtual pet by carrying out real world actions and validating those actions with photographs. This project was proposed by Cornell HCI lab to study the interaction between the player and the virtual pet as the respond to each other’s behavior over time.
For this project, I created a set of 9 character designs for the virtual pets; designed in-game UI/UX; and developed the software architecture the initial prototype using J2ME, and an admin website that monitors the game progress.
For more information, here’s the documentation of the project.